Arget Mythweaver (3.5e NPC)
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Animus Magica Wizard 4, Fighter 2, Mage Knight 5, Spellcarved Soldier 1 | |
LN Medium Construct | |
Init/Senses | +3/Blindsight 60; Listen +1, Spot +1 |
Languages | Common, Draconic, Giant |
AC | 19, touch 13, flat-footed 16 (+3 dex, +6 armor) |
hp | 50 (4d4 plus 3d10 plus 5d8 HD); DR 2/Magic in Ooze form |
Immune | Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, polymorph, stunning, effects that cause the sickened condition, and energy drain. |
Fort/Ref/Will | +13/+5/+11 |
Speed | 30ft |
Melee | +16/+16/+11, +4 Adamantine Longsword of Speed (1d8+7 19-20/x2 slashing) |
Ranged | +16 ranged touch, Runeshard (Tier III +2 Implement Impulse Rune Arm; Deals 1d8 Force damage per charge, stable charge tier of 3, range 80') |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +10/+13 |
Atk Options | Power Attack |
Special Actions | Animate Object, Magic Empathy +11, Rune of Extension, Spellblade |
Combat Gear | +3 Adamantine Longsword of Speed, Runeshard |
Wizard Spells Prepared | (CL 10th): 4th—Ice Storm x2, Phastasmal Killer x2 (DC 18) 3rd—Fireball x2 (DC 17), Displacement, Fly 2nd—Acid Arrow ×3, Blur 1st—Magic Missile x3, Shield x2
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Abilities | Str 17, Dex 16, Con 17, Int 18, Wis 12, Cha 9 |
SQ | Ooze Traits, Warforged Body, Living Magic, Arcane Armor Training (Heavy), Enhanced Arms, Martial Caster |
Feats | Mithral Body, Scribe Scroll, Craft Wondrous Item, Power Attack*, Cleave*, Rune Arm Legacy, Silver Tracery, Mithral Fluidity, Great Cleave, Craft Magic Arms and Armor |
Skills | Climb +11, Concentration +15, Craft (Metalworking) +19, Intimidate +2, Jump +10, Knowledge (Arcana) +11, Ride +4, Spellcraft +17, Swim +9, Use Magic Device +0 |
Possessions | combat gear plus Wand of Repair Moderate Damage (15 charges), spellbook. |
Ooze Traits (Ex) | In his natural form, Arget's type is Ooze, and he has immunity to precision damage, as well as immunity to all effectss that rely on sight. His movement speed increases to 40, and he gains DR 2/Magic. However, his Constitution drops by 2 points and he suffers a -2 penalty on Will saves. He is also immune to poison, sleep effects, paralysis, polymorph, and stunning. |
Warforged Body (Ex) | Arget possesses a Warforged body. When he's possessing it, he loses his immunity to sight-dependent effects and gains a +2 racial bonus to Constitution. His immunity to precision damage is replaced by 25% fortification, and he gains immunity to disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. However, his speed is reduced to 30ft. |
Living Magic (Su) | Arget vanishes in an Antimagic field, his body falling limp, and he is disabled in the same way for 1d4 rounds when subject to a successful targeted dispel. He can be dispelled as a spell of CL 13. |
Animate Objects (Su) | Arget can attempt to possess and animate a single object or golem of Huge size or smaller by touch as a standard action. Attended and magical items, as well as constructs, are allowed a Will save (DC 19) to resist. |
Magic Empathy (Su) | Arget can attempt to improve the attitude of Living Spells and similar creatures by attempting a Magic Empathy check in place of a Diplomacy check. |
Rune of Extension (Su) | Arget can Extend one beneficial non-instantaneous spell placed on himself. This single spell is also harder to dispel, adding +5 to the dispel DC. |
Enhanced Arms (Su) | All armor, weapons and shields Arget equips gain an additional +1 to their enhancement bonus while he's using them, including his Warforged plating. |
Spellblade | Arget can infuse a targeted spell of up to 3rd level into any weapon he's wielding; The next successful attack he makes with the weapon discharges the spell. |
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