Armory (3.5e Cleric Domain)
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Armory Domain[edit]
A domain that enables the cleric to make his or her own weapons on the spot.
Granted Powers[edit]
Your base attack bonus progresses as though you were a fighter, and you may cast weapon shift[1] as a spell-like ability at will.
The improvement to base attack bonus applies only to the class you gained this domain through; if you multiclass, your other class(es) use their own base attack bonus progressions.
Armory Domain Spells[edit]
- Note: Unlike most domains, this domain has a 0-level spell slot and 0-level spell. Just like any other spell level, you can only have a maximum of one 0-level domain spell slot, even if you have multiple domains with a 0-level spell, unless you have a feat, class feature, racial feature, domain granted power, or other such quality that explicitly gives you additional domain spell slots.
0. persistent blade[1]
- flame dagger[1]
- sonic whip[1]
- ice axe[1]
- moon blade[1]
- spectral weapon[1]
- howling chain[1]
- emerald flame fist[1]
- energy weapon
- aetheric weapon
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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