Artificial Eye (3.5e Trait)
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Artificial Eye
You were blind from birth (or by accident early on in your life), but your caretakers managed to craft, buy, steal, or otherwise procure some kind of device that allowed you to "see" more or less like normal people. Whether it's a pair of enchanted glasses, a magic cloth you wrap around your eyes, or a floating mystic-looking eye orbiting your head like an ioun stone, the description is up to you, but the mechanical function remains the same.
Benefit: Though you are blind as the flaw, you take none of the usual penalties, as your artificial eye lets you see almost as well as normal. Since your artificial eye is not actually a part of you, it provides some measure of resistance to attacks that affect you visually. You are immune to the dazzled condition, and gain a +2 to saving throws against gaze attacks and visually-based fascination attempts. If your character would normally have innate darkvision or low-light vision, your artificial eye allows you to see those ways as well, to a certain degree, see below.
Drawback: Your artificial eye is not perfect. If you have low-light vision, you see only twice as far instead of the normal four times as far. If you have darkvision, the range of your darkvision is halved. All range increments on all weapons are shortened by 10 feet for you, to a minimum of 10 feet. Additionally, your artificial eye is a magical item, therefore it does not function in an antimagic field, and can be suppressed by a successful dispel magic attempt (for the purposes of the dispel check, your artificial eyes' caster level = your HD). If your artificial eye's function is suppressed you immediately take all normal penalties from the blinded condition. If your eye is ever lost, stolen or destroyed, the player and the DM should work out an acceptable way to obtain a new one; the character should not have to be permanently blind after one mishap with the artificial eye. Lastly, your artificial eye takes up the eye slot for the purposes of wearing magic items.
Special: You cannot take the Blind flaw in conjunction with this trait, nor does this trait grant a bonus feat.
Roleplaying Ideas: It's a sighted world out there, and you are painfully aware of that fact. All your life you've been seen as different, first by your blindness and then by the oddity of your artificial eye. Perhaps you've become an adventurer to prove your over-protective caretakers wrong, or perhaps just prove to yourself that you can do anything others with regular eyes can. You may be overprotective of anything coming close to your artificial eye that may damage it, but at the same time you hate calling attention to it any more than you have to. Perhaps you cover your face or head with to draw less attention to your artificial eye.
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Author | Spanambula + |
Identifier | 3.5e Trait + |
Rating | Undiscussed + |
Summary | You were blind from birth (or by accident … You were blind from birth (or by accident early on in your life), but your caretakers managed to craft, buy, steal, or otherwise procure some kind of device that allowed you to "see" more or less like normal people. Whether it's a pair of enchanted glasses, a magic cloth you wrap around your eyes, or a floating mystic-looking eye orbiting your head like an ioun stone, the description is up to you, but the mechanical function remains the same. the mechanical function remains the same. + |
Title | Artificial Eye + |