Assassin's Dagger (3.5e Equipment)
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Assassin's Dagger
Exotic Light Thrown Melee
Cost: | 50 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 18-20/x2 |
Range Increment: | 20' |
Weight2: | 1 lbs |
Type3: | Piercing |
HP4: | 2 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A lightweight dagger with a well-balanced longer thinner blade. These daggers are balanced for being thrown and their sharpened blade leaves deadly wounds. If the wielder possesses exotic weapon proficiency with assassin's dagger, any ability which require a successful sneak attack (such as an Assassin's Death Attack) or striking a flat-footed opponent has it DC increase by 1 if delivered through an assassin's dagger.
An assassin's dagger counts as a dagger for all feats, ability and effect except for proficiency.
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Leziadv |
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Author | Leziad + |
Class | Thrown + and Melee + |
Cost | 50 gp + |
Critical | 18-20/x2 + |
Damage | 1d4 + |
Damage Type | Piercing + |
Hardness | 10 + |
Hit Points | 2 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 20 + |
Rated By | DanielDraco +, Eiji-kun + and Ghostwheel + |
Rating | Rating Pending + |
Size | Light + |
Title | Assassin's Dagger + |
Weight | 1 + |