Bearly Legal Grizzly Swarm (3.5e Monster)
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Bearly Legal Grizzly Swarm[edit]
N Gargantuan Magical beast (Swarm) | |
Init/Senses | +12/low-light vision, scent, all-around vision; Listen 37, Spot 41 |
AC | 32, touch 5, flat-footed 32 (+27 natural, -1 Dex, -4 size) |
hp | 598 (31 HD) |
Fort/Ref/Will | 40/17/31; +2 vs. disease and poison |
Speed | 40 |
Melee | Swarm 6d6 and bite +45 melee (4d8+22, 19-20) |
Space/Reach | 30ft. (10ft for Garganutan Bears)/0ft. (10ft for Grangantuan Bears) |
Base Atk/Grp | 23/57 |
Special Actions | expert grappler, improved grab, om-nom-nom, second chance, swallow whole, trample |
Abilities | Str 55, Dex 11, Con 39, Int 10, Wis 16, Cha 16 |
SQ | easy maintenance, hardy, linked minds, low-light vision, scent |
Feats | Blind-Fight, EnduranceB, Improved Critical, Improved Initiative, Improved Toughness, Power Attack, Run, Track, Dire ChargeE, Epic ToughnessE, Legendary TrackerE, Superior InitiativeE |
Skills | Appraise +34, Autohypnosis +37, Balance +34, Climb +56, Concentration +48, Escape Artist +34, Handle Animal +37, Heal +37, Hide +22, Intimidate +37, Jump +56, Listen +37, Move Silently +34, Perform +37, Ride +34, Search +34, Spot +41*, Survival +37, Swim +60*, Tumble +34 |
Advancement | — |
All-around Vision (ex) | There is so many bears, of course they keep in touch and quite literally look out for each other. A bearly legal grizzly swarm is never caught flat-footed and gets a +4 bonus to Spot checks. |
Easy Maintenance (ex) | A bearly legal grizzly swarm eats as if it were one size category smaller and isn’t picky in what it eats. |
Expert Grappler (ex) | A bearly legal grizzly swarm can maintain up to four grapples without penalty and still make attacks as normal against other targets (normally, attacking other targets would impose a -20 penalty on grapple checks). The bearly legal grizzly swarm still loses one bite attack for each grapple maintained. It is never considered flat-footed while grappling. |
Hardy (ex) | A bearly legal grizzly swarm has a +2 racial bonus on saves against disease and poison. |
Improved Grab | To use this ability, a Gargantuan grizzly must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. |
Linked Minds (ex) | The bears somehow share a consciousness with one another, which allows them to group together and act as they do, as if they were on-par with the humanoid races. Quite like a hive-mind, except the bears retain their individuality and need not be with hundreds of them to be reasonably intelligent. |
Om-nom-nom (ex) | The Gargantuan bears that are part of a bearly legal grizzly swarm can make bite attacks against creatures in their space (which they have thus swarmed) or within 10 ft of them (one bear takes up one side of the swarm’s area and can only attack on that side and not from the other three sides of their area, but it can still attack anyone within the area). Each of them can do this only once per turn (meaning 4 attempts) and the swarm may not move during this turn. |
Second Chance (ex) | If the bearly legal grizzly swarm is rendered unconscious through nonlethal damage, it disperses, disorganized. If it was brought down to 0 hp through lethal damage, then 30% of the bears that are part of the swarm are dead, 30% are at 0 hp and the rest are at low hp. No matter the outcome for them, the Gargantuan bears regurgitate the Small bears inside of them, unless they have any enemies swallowed as well. The Small bears inside of the Gargantuan bears are unaffected by any damage done to the swarm. |
Swallow Hole (ex) | A Gargantuan bear can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 1d10+10 points of crushing damage plus 1d10+6 points of acid damage per round from the bear’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the bear’s digestive tract (AC 23). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
The bear’s gullet can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller creatures. (This is why, after swallowing one Large creature, it cannot hold more, as the 16 Small bears inside take up as much space as one Large creature.) |
Trample (ex) | A bearly legal grizzly swarm that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample that creature. It can trample multiple creatures at once. A trampled creature takes damage equal to 3d8+1½ Str modifier. The creature can either take an attack of opportunity against the swarm with a -4 penalty or make a Reflex save (DC 25 + the swarm’s Str mod) for half damage. |
Skills | As mentioned under "All-around Vision", a bearly legal grizzly swarm gets a +4 bonus to Spot checks. Furthermore, as bears are used to swimming, they get a +4 bonus to Swim checks. |
Strategies and Tactics[edit]
Grapple and eat.
Ecology[edit]
Environment: Cold Forests
Typical Physical Characteristics:
Alignment: Usually neutral
Society[edit]
Solitary Creatures
Typical Treasure[edit]
None
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Facts about "Bearly Legal Grizzly Swarm (3.5e Monster)"
Author | Morpholomew Bark + |
Challenge Rating | 21 + |
Identifier | 3.5e Monster + |
Name | Bearly Legal Grizzly Swarm + |
Rating | Undiscussed + |
Size | Gargantuan + |
Subtype | Swarm + |
Summary | Before you a strange yet terrifying sight … Before you a strange yet terrifying sight appears. Giant bears! With upon them: less giant bears! And stacked further on top of those are more bears, ultimately controlled and directed by a bunch of small black bears at the very top. In perfect simultaneous unison, the bears roar and it is like a sonic tsunami rolls over you. The bear armies of the wild have arrived. The bear armies of the wild have arrived. + |
Title | Bearly Legal Grizzly Swarm + |
Type | Magical beast + |