Berserk Soul (3.5e Maneuver)
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Golem Heart (Boost) | |
Level: | 5 |
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Prerequisite: | Need one Golem Heart maneuver, Golem Heart Focus |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
Duration: | 1 Minute |
You bind an angry elemental into your body and proceed to go berserk, gaining bonuses but losing track of friend and foe. You gain a +6 bonus to Strength, a +5 temporary hit points per HD, gain damage reduction 8/-, SR 10 + your initiator level, and become immune to mind-affecting effects for the duration. However you effectively become mindless, only able to understand simple concepts such as attack, the use of feats, and how to certain maneuvers. You can use maneuvers from the Stone Dragon or Golem Heart disciplines, but no other maneuvers, nor anything which would require concentration in a manner similar to a barbarian rage.
You will attack all enemies within sight, and when all enemies have been defeated you will turn on allies within 60 ft. If no allies remain in 60 ft, you will proceed to rage for 5 rounds before you are free of the effect. You are left exhausted for 10 minutes, even if you are otherwise immune as this is a spiritual exhaustion. You cannot willingly cease your own berserk state.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Golem Heart
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