Blades of Vanquished Armies (5e Spell)

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Author: Zhenra-Khal (talk)
Date Created: 11-14-2020
Status: Complete
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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5e Spell Blades of Vanquished Armies
4th-level conjuration
Casting Time: 1 action
Range: Self (10ft Radius)
Components: V, S, M (A broken weapon at least 100 years old.)
Duration: Concentration, up to 1 Minute
Casters: Warlock

The final word of the incantation hung in the air like the ringing of clashing swords, and the witch released her grip on the rusted, broken dagger. It floated in the air before her, and from the broken blade poured dozens of ghostly warriors, each visible as a misty, screaming visage behind the spectral weapon they wield. As the deluge of spirits petered out, she snatched the dagger from the air and pointed it at her enemy - With a battlecry, one of the warriors bellowed and flew, spear-first, into her foe's chest.

You call forth long-dead warriors to protect you. They swirl around you in a misty storm of weapons and war-faces, at a distance of 10 feet.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it takes 3d6 points of magical Piercing, Slashing, or Bludgeoning damage (Your choice); On a successful save, it takes half as much damage.

Each round while the spell persists, you can command the spectral warriors to perform the following tasks. Each such task releases a handful of spirits from their servitude once the task is completed, reducing the remaining duration of the spell by 1 round.

  • Charge: As bonus action, you can command some of the warriors to fly forth and attack a target within 30ft of you, as a ranged spell attack. On a successful hit, the target takes 3d6 points of magical Piercing, Slashing, or Bludgeoning damage (Your choice).
  • Restrain: As a bonus action, you can command some of the spirits to grab and hold a target that is within the spell's area. The target must make a Strength saving throw; If they fail, they suffer from the Restrained condition until the beginning of your next turn.
  • Sacrifice: As a reaction in response to being attacked, or being forced to make a Strength or Dexterity saving throw, you can command some of the spirits to suffer the brunt of the danger in your stead, potentially saving you from harm entirely - Roll 1d6, and add the result to your AC against the triggering attack, or to your saving throw against the triggering Strength or Dexterity save.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.





Back to Main Page5x5e5e Spells

Action TypeAction +
AuthorZhenra-Khal +
Canontrue +
CasterWarlock +
ComponentV +, S + and M +
Consumable Componentstrue +
Identifier5e Spell +
Level4 +
RangeSelf (10ft Radius) +
RatingUndiscussed +
Scalabletrue +
SchoolConjuration +
SummaryConjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

+
TitleBlades of Vanquished Armies +
Valuable Componentstrue +