Blue Blood (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 6 |
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Prerequisite: | Two Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One blood bearing creature |
Duration: | 1d4 rounds |
Saving Throw: | Fortitude negates |
Creatures slain by this maneuver have a ghastly blue hue to their skin, and their faces warped in the terror of suffocation.
Make a melee attack. In addition to the damage, the creature must make a Fort save or lose all the oxygen in their blood. For the next 1d4 rounds, they take 50% of their maximum hp in damage unless they spend a full round action to catch their breath each round. A successful save negates the suffocation effect, but not the melee damage.
Creatures which don't breathe are immune to the suffocation effect of this maneuver. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Blue Blood (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Suffocate the enemy by removing the oxygen out of their blood. + |
Title | Blue Blood + |
Type | Strike + |