Cadaver Bomb (5e Spell)
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5e Spell
Cadaver Bomb
2nd-level necromancy
Casting Time: 1 action
Range: 60ft
Components: V, S, M (A piece of scorched bone, consumed by the spell.)
Duration: Instantaneous
Casters: Cleric, Sorcerer, Warlock, Wizard
You animate one Large or smaller corpse you can see within range and infuse it with unstable energy, sending it to wreak havoc on your foes. The corpse stands up and moves up to 60ft to an unoccupied space of your choice, before detonating in a 10ft radius sphere; The corpse must be of a creature that has been dead for no more than 24 hours, and is reduced to dust by the explosion.
Each creature of your choice within the sphere must make a Dexterity saving throw, suffering 2d6 points of Fire damage and 2d6 points of Necrotic damage on a failed save, or half as much on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Fire damage or the Necrotic damage (Your choice) increases by 1d6 for each slot level above 2nd.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Cleric +, Sorcerer +, Warlock + and Wizard + |
Component | V +, S + and M + |
Consumable Components | true + |
Identifier | 5e Spell + |
Level | 2 + |
Range | 60ft + |
Rating | Undiscussed + |
Scalable | true + |
School | Necromancy + |
Summary | An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels. + |
Title | Cadaver Bomb + |