Call of the Boneyard (3.5e Maneuver)
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Bone Crown (Boost) | |
Level: | 4 |
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Prerequisite: | Two Bone Crown Maneuver |
Initiation Action: | Swift |
Range: | Touch |
Target: | Summoned Skeleton |
Duration: | 5 Rounds |
Saving Throw: | None |
"The legion of the dead heed the call of the Boneguards."
As you initiate this maneuver, the ground in a nearby square crack and howl. At the start of your next turn, the ground erupt, summoning a skeleton to fight at your side, it is under your control and obey your every command. You may not recover this maneuver as long as the skeleton is in existence.
The type of skeletons summoned depend on the highest Bone Crown Maneuver known by the initiator. She may summon skeletons below her normal tier if she wishes so, if she take from at least two tier below she summon 1d4+1 of that type instead.
Maneuver Level | Summoned Skeleton |
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4th | Spellbone |
5th | Skeleton Elite Warrior. |
6th | Young Adult Red Dragon Skeleton. |
7th+ | Dread LinnornMMIII Skeleton |
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Bone Crown
Leziadv |
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Facts about "Call of the Boneyard (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Discipline | Bone Crown + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | You summon a skeleton to fight for you. + |
Title | Call of the Boneyard + |
Type | Boost + |