Canon:Special Materials
From Dungeons and Dragons Wiki
This article is based on material by: |
Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
This is a list of most of the special materials in the offical d20 books
Special Material - Effect
- Abyssal Bloodiron - cold iron, +4 critical confirm[1]
- Adamantine - DR, improved sundering[2]
- Alchemical Silver - maintains weapon, and bane to lycanthropes[2]
- Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon[3]
- Astral Driftmetal - 25% chance of working against incorporeal creatures[1]
- Aurorum - pieces meld back together and repair themselves, if broken[4]
- Baatorian Green Steel - green; counts as Wounding if magically enchanted; mined in the Nine Hells[5]
- Blended Quartz - -20% arcane failure rate, doubles weight[5]
- Blood glass - volcanic crimson-hinted obsidian[6]
- Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice[7]
- Bronzewood - wood that can be made into plate armor and weighs 10% less[8]
- Byeshk - purple sheen; overcomes DR of daelkyr[8]
- Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes[9]
- Chitin - plate armor made from insect exoskeletons[10]
- Cold Iron - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures[2]
- Crysteel - psionic superhard crystal-steel blend, surprise[8]
- Darkleaf - special worked Darkwood made into light plate armor[2]
- Darkwood - ½ normal weight of wood[2]
- Deep Coral[11]
- Deep Crystal - Bonus to Psionics.[12]
- Densewood[8]
- Dlarun - bone-white ivory with green sheen; halfling material[13]
- Dragonhide - can make metal armors that count as hide[2]
- Duskwood[13]
- Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks[5]
- Entropium - +2 max dex, -10% arcane failure (min 5%), +2 armor check penalty and added weight[5]
- Fever Iron - reddish, deals fire damage[3]
- Firebrass - gold-bronze metal with mithral stats[6]
- Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver[8]
- Fyrite - metallic substance immune to heat, but takes double damage from cold[14]
- Frystalline - good aligned[4]
- Gehennan Morghuth Iron - -1 attack, but poisons opponent[5]
- Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.[15]
- Hizagkuur - white magic reflecting metal[3]
- Kheferu - bright red, a weapon made from it bypasses the damage reduction of any creature of the earth subtype[16]
- Livewood - magical green hardwood that does not die when cut down, may contain dryads[8]
- Mithral - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material[2]
- Mundane Crystal[12]
- Obdurium - very hard non-magical metal[17]
- Pandemonic Silver - causes scream that makes others cower in strong winds[18]
- Pearlsteel[11]
- Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead[9]
- Rimfire Ice - glows like torch, +1 cold damage, explodes 1d6 cold damage[7]
- Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect[11]
- Serren[4]
- Soarwood - lightweight wood used for building airships[8]
- Solanian Truesteel - silvery iron; mined on Mt. Celestia; +1 on roll to confirm critical hits[5]
- Starmetal - See: Green Starmetal
- Stygian ice - Deals wisdom rather than consitution damage[7]
- Targath - Soft metal that when carried helps the bearer resist disease[8]
- Thinaun - traps soul of those slain by it[18]
- Urdukar - +2 DC on scry attempts per 5 lbs carried (3rd Edition only)[5]
References[edit]
- ↑ 1.0 1.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel (July 2004). Planar Handbook. (3.5e) Wizards of the Coast. ISBN 0-7869-3429-8.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Monte Cook, Skip Williams, Jonathan Tweet (2003). Dungeon Master's Guide. (3.5e) Wizards of the Coast. ISBN 0-7869-2889-ö1.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Sean K Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting. (3e) Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ 4.0 4.1 4.2 James Wyatt, Christopher Perkins, Darrin Drader (October 2003). Book of Exalted Deeds. (Dungeons and Dragons 3.0e) Wizards of the Coast. ISBN 0-7869-3136-1.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt (March 2003). Arms and Equipment Guide. (3e) Wizards of the Coast. ISBN 0-7869-2649-X.
- ↑ 6.0 6.1 Keith Baker, Jason A. Bulmahn, Amber Scott (2006). Secrets of Xen'drik. (3.5e) Wizards of the Coast. ISBN 0786939168.
- ↑ 7.0 7.1 7.2 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. (3.5e) Wizards of the Coast. ISBN 0-7869-2896-4.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Keith Baker, Bill Slavicsek, James Wyatt (June 2004). Eberron Campaign Setting. (3.5e) Wizards of the Coast. ISBN 0-7869-3276-7.
- ↑ 9.0 9.1 Bruce R. Cordell, Stephen Schubert, Chris Thomasson (2005). Magic of Eberron. (3.5e) Wizards of the Coast. ISBN 0786936967.
- ↑ Gwendolyn F.M. Kestrel, Jennifer Wilkes, Kolja Liquette (January 2006). Races of the Dragon. (3.5e) Wizards of the Coast. ISBN 0-7869-3913-3.
- ↑ 11.0 11.1 11.2 Richard Baker, Joseph D. Carriker Jr., Jennifer Clarke Wilkes (2005). Stormwrack. (3.5e) Wizards of the Coast. ISBN 0786936894.
- ↑ 12.0 12.1 Bruce Cordell (April 2004). Expanded Psionics Handbook. (3.5e) Wizards of the Coast. ISBN 0-7869-3301-1.
- ↑ 13.0 13.1 Sean K Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (3.5e) Wizards of the Coast. ISBN 0-7869-1964-7.
- ↑ Dragon #347. Paizo Publishing, 2006.
- ↑ Richard Baker (November 2004). Complete Arcane. (3.5e) Wizards of the Coast. ISBN 0-7869-3435-2.
- ↑ Bruce R. Cordell, Jennifer Clarke-Wilkes, JD Wiker (March 2005). Sandstorm. (3.5e) Wizards of the Coast. ISBN 0-7869-3655-X. p. 136.
- ↑ Matt Forbeck, David Noonan (2002). Stronghold Builder's Guidebook. (3e) Wizards of the Coast. ISBN 0786926554.
- ↑ 18.0 18.1 Andy Collins, David Noonan, Ed Stark (November 2003). Complete Warrior. (3.5e) Wizards of the Coast. ISBN 0-7869-2880-8.