Circle of Ichor (5e Druid Circle)

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Author: Zhenra-Khal (talk)
Date Created: 7-18-2022
Status: In Progress
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The Circle of Ichor subclass is part of the Z's Blood Magic sourcebook, and uses the mechanics and features presented therein.

Some Druids see that nature is a sanguine, violent place - Natural disasters destroying entire biomes, predators eviscerating prey, and the race of bloody evolution to survive against the odds. Those that choose to draw upon this aspect of nature evolve and mutate their animal forms, and unleash deadly rites of hemocraft to break those that weren't fit to survive.

Table: Circle of Ichor

Druid
Level
Proficiency
Bonus
Hemocraft
Die
Rites Sacrifice
Points
Sacrifice
Limit
Mutations
Sacraments
Known
Rites
Known
Minor Major
2nd +2 (1)d4 1 2 1 1 2 -
3rd +2 (1)d4 1 2 1 1 2 -
4th +2 (1)d4 2 3 1 1 2 -
5th +3 (2)d4 2 3 1 1 2 -
6th +3 (2)d4 2 3 1 1 4 -
7th +3 (2)d4 2 4 1 1 4 -
8th +3 (2)d4 2 4 1 1 4 -
9th +4 (2)d4 2 4 1 1 4 -
10th +4 (2)d4 2 5 2 1 6 -
11th +4 (3)d4 2 5 2 1 6 -
12th +4 (3)d4 2 5 2 1 6 -
13th +5 (3)d6 3 6 2 2 6 -
14th +5 (3)d6 3 6 2 2 6 2
15th +5 (3)d6 3 6 2 2 6 2
16th +5 (3)d6 3 7 2 2 6 2
17th +6 (4)d6 3 7 2 2 6 2
18th +6 (4)d6 3 7 2 2 6 2
19th +6 (4)d6 4 8 3 2 6 2
20th +6 (4)d6 4 8 3 2 6 2

Sanguine Lore[edit]

When you select this Druid Circle at 2nd level, you gain access to a few special rites of Hemocraft magic. Your power comes from harming yourself, a sacrifice you begrudgingly or gleefully make each day in order to unleash your ability. This Hemocraft is represented by a Hemocraft Die, which begins as a d4, and increases in size as you grow stronger and able to endure greater sacrifice, as shown on the Hemocraft Die column of the Circle of Ichor table.

Hemocraft[edit]

At 2nd level, you gain the Hemocraft ability, allowing you to harm yourself to unleash ancient power, as is your birthright. You gain a Hemocraft Die, which you may use to Rend yourself in order to activate your blood magic; This also grants you a handful of Sacrifice Points that you may use to fuel your Hemocraft abilities. Additionally, you gain access to Corpse Magic, allowing you to manipulate the blood of the recently departed as well as your own.

When you reach your 5th character level, when you Major Rend, you may roll your Hemocraft Die twice, totaling the results. This increases to 3 rolls when you reach your 11th character level, and to 4 rolls when you reach your 17th character level.

You may add one-third (Rounded down) of your Druid levels to your total Hemocraft level for the purposes of determining the size of your Hemocraft Die, and the number of Sacrifice Points you possess.

Bloodborne Sacraments[edit]

You learn how to use your blood to perform sacred - Or profane - Rites of hemocraft magic, awakening a primal connection within yourself, binding a magical force to your blood. You can unleash this force sparingly by merely living, but spilling your blood amplifies it further.

When you select this Druid Circle at 2nd level, you gain access to a small number of Bloodborne Sacraments, from which you may learn a handful of Sanguine Rites, powerful invocations of blood magic that your can use by consuming your life force. The first Sacrament you learn must be a Basic Sacrament, but once you've learned a Basic Sacrament (Either from levels in a Hemocraft class, or from another source, such as the Hemocraft Initiate feat or the Hexborne Blessing of a Durlaanar), you may learn Advanced Sacraments. The number of Sacraments you may gain access to and the number of Rites you may learn from those Sacraments are both detailed in the Rites section of the Circle of Ichor table above.

Each time you gain a Druid level, you may replace one Rite you know with another Rite you qualify for from one of your Sacraments.

Hemocraft Ability[edit]

Some blood magic abilities, such as Sanguine Rites, may require you to make an attack roll, or force a target to make a saving throw. Wisdom is the ability you use for your Circle of Ichor Hemocraft. You use your Wisdom whenever an ability refer to your Hemocraft ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Hemocraft ability you use, and when making an attack roll with one.

Hemocraft save DC = 8 + your proficiency bonus + your Wisdom modifier.

Hemocraft attack modifier = your proficiency bonus + your Wisdom modifier.

Wild Mutation[edit]

Beginning when you select this Druid Circle at 2nd level, when you use your Wild Shape, if you expend one Sacrifice Point as part of the transformation, you can transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. This increases to CR 2 when you reach your 5th level in this class, to CR 3 at 11th level, and to CR 4 at 17th level.

Additionally, at 2nd level, you learn, you learn to twist your animal form further during your Wild Shape. You gain two Minor Mutations from the Sin of the Abomination list; For the duration of your Wild Shape, you gain the benefits of these Mutations. You gain two additional Minor Mutations of your choice in this way at 6th and 10th levels.

You must meet a Mutation's prerequisites in order to gain it; When a Minor Mutation has a level prerequisite, your Druid level must meet or exceed that prerequisite. You cannot choose an individual mutation more than once unless otherwise specified.

At 14th level in this class, you gain two Major Mutations that also awaken for the duration of your Wild Shape. You ignore the level requirement for these Minor Mutations, as your connection to the visceral aspect of nature allows you to access them early.

Each time you gain a level in this class, you may replace one Crimson Mutation you've gained with another Mutation of the same type (Minor or Major).

Sanguine Form[edit]

Beginning at 6th level, your Wild Shape allows you to transform partially into blood and liquid flesh, allowing you greater flexibility. While you are Wild Shaped into a beast form, you gain the following benefits:

  • You gain a climbing speed equal to one-half of your current walking speed;
  • You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your limbs free, as your viscous form sticks to surfaces;
  • You are immune to the Prone condition, as your form shifts to always be "upright";
  • You can move through a space as narrow as 1 inch wide without squeezing.

Vengeful Evolution[edit]

Beginning at 6th level, you may make one natural weapon attack immediately upon using your Wild Shape, as part of the same action used to transform.

Transformative Exsanguination[edit]

Beginning at 10th level, when you take damage, you may spend 1 Sacrifice Point as a Reaction to enter your Wild Shape. You may do so even if the damage would have reduced you to 0 hit points - You remain at 1 hit point, and your animal form suffers any remaining damage.

Survival of the Fittest[edit]

Beginning at 10th level, when a creature you can see or hear dies within your Corpse Magic range, you can use your reaction to harvest its essence for yourself; You can also use your action to harvest from a creature that has been dead no more than 1 minute.

When you successfully do so, you gain one Leech Point for each point of the creature's Proficiency Bonus, and may immediately Wild Shape as part of the same reaction if you so choose. You can possess a number of Leech Points at one time up to one-half of your Hemocraft level (Rounded down; Min 1), and any unspent Leech Points are lost when you finish a Long Rest.

Myriad Evolution[edit]

Beginning at 14th level, as a bonus action during your Wild Shape, you may expend one Sacrifice Point to transform into a different beast form you could transform into using your Wild Mutation feature, as if you had transformed into it by using your Wild Shape in the first place. For example, you could use this feature to shift from the form of an Owl to the form of a Bear.


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AuthorZhenra-Khal +
FeaturesCrimson Mark + and Bloodborne Sacraments +
Identifier5e Druid Circle +
RatingUndiscussed +
TitleCircle of Ichor +