Cold Blacksand Shards (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 6 |
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Prerequisite: | Two Night Wind maneuvers |
Initiation Action: | 1 standard action |
Range: | 60 ft. |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Reflex negates; see text |
Making a sweeping motion, you fire small black crystalline shards at your opponent.
As part of this maneuver, you freeze moisture in the air into shards of black ice, tainted with negative energy. The shards explode on contact. As part of this maneuver, you make a ranged touch attack against a creature within range. If it hits, your opponent takes 6d6 points of damage; half this damage is cold damage and half is negative energy damage. In addition, your opponent must make a successful Reflex save (DC 16 + your Wisdom modifier) or become blinded for 3 rounds, as the icy black mist coats the opponent’s eyes. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds. + |
Title | Cold Blacksand Shards + |
Type | Strike + |