Coldsmith (3.5e Alternate Class Feature)
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Coldsmith
Cold-flavoured Thundersmith
Class: Thundersmith
Prerequisites: None
Level: 1 to 5
Replaces: Electricity typed features.
Benefit: Cold typed features.
The core of the concept is picking up Thundersmith and changing the flavor to be using cold instead. I like the balance and flavor of the original class better, but see no reason to keep other energy types away from this kind of concept, so this will be an attempt at reflavoring the class with cold.
Chilling Blows (previously Thunderblows) (Su): You can add your Constitution modifier as cold damage to any of your attacks.
Rimesurge (previously Stormsurge) (Su): Whenever you deal energy damage (fire, cold, electricity, acid, sonic) you may choose the damage type to be cold instead. The caster level for spells and spell-like abilities you use that deal cold damage is increased by 2.
Resistance to Cold (previously Resistance to Electricity) (Ex): At level 2 you gain resistance to cold 5. At level 5 this gets improved into resistance to cold 10.
Cold Endurance (previously Stormwalk) (Ex): You gain +2 to saving throws against cold effects, you can exist in temperatures of down to -40F (-40C) without having to make Fortitude checks. You qualify for any features that require the Cold Endurance or Improved Cold Endurance feats.
Energy Forge (cold) (Su): A coldsmith gains Energy Forge (cold) instead of Energy Forge (electricity). See the Energy Forge section for further details.
Fueled by Cold (previously Fueled by Lightning) (Ex): Whenever you are subject to an effect that would attempt to deal cold damage (before taking into account resistances and other defenses), you may choose to become charged by it. You get 1 charge for every 5 points of damage, and you can store a maximum of charges equal to 2 × Constitution modifier. When you next make an effect that deals cold damage, you discharge completely dealing extra cold damage equal to the number of charges you had stored to the first creature struck. If you stay charged for three rounds without discharging, you naturally lose all charges.
Energy Forge (cold)[edit]
This works mostly like the thundersmith's energy forge (electricity). The differences being:
- The required spell descriptor is [Cold] instead of [Electricity]
- The pure energy items are pure energy (cold) instead of pure energy (electricity).
- An updated special ability list.
Special Abilities (Lesser): Frost, base Cold Resistance, WeakeningMIC, Slow BurstMIC, BlurringMIC, DisplacementMIC.
Special Abilities (Greater): Frost, Cold Resistance (including Greater and Improved), Icy Burst, WeakeningMIC, Slow BurstMIC, BlurringMIC, DisplacementMIC, Energy SurgeMIC (only on frost weapons), Energy ImmunityMIC (cold only), Energy DefenseMIC (cold only).
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