Corgiriff (3.5e Monster)
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Image is [1], but uploading is broken right now.
Note[edit]
This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.
Corgiriff[edit]
N Large Magical Beast | |
Init/Senses | +2/True Seeing 60 ft., low-light vision; Listen +12, Spot +12 |
AC | 22, touch 17, flat-footed 20; Eagle Eyes |
hp | 50 (5 HD) |
Fort/Ref/Will | +7/+7/+6 |
Speed | 40 ft. (8 squares), fly 70 ft. (14 squares, average) |
Melee | +15/+15 Bite (2d6) |
Space/Reach | 10ft./5ft. |
Base Atk/Grp | +5/+13 |
Special Actions | Herding, Squawkwave, Sneak Attack +1d6 |
Abilities | Str 18, Dex 15, Con 16, Int 4, Wis 16, Cha 6 |
Advancement | — |
Herding (Ex) | Corgiriffs have strong herding instincts. Whenever they hit with a bite attack, they can chose to push the creature they hit 5 ft. This movement does not provoke attacks of opportunity. |
Squawkwave (Su) | As a swift action usable once every 5 minutes (once per encounter) or as a standard action at-will, a corgiriff can emit a powerful sound that is something like a squawk and something like a high-pitched bark. Each creature in a 30 ft. cone must make a Fortitude save DC 18 or else be stunned until their next turn (dropping held items as normal, but not losing any actions except the opportunity to use immediate actions) and knocked prone. The squakwave throws the corgiriff off balance, however, and the next attack that hits it causes it to become stunned until its next turn and knocked prone. |
Sneak Attack (Ex) | +1d6, as the Rogue ability of the same name. |
Eagle Eyes (Ex) | The corgiriff has four eagle eyes, which gives it an amazing field of vision. Creatures don't get bonuses to attack rolls for flanking a corgiriff unless it loses its dexterity bonus to AC. |
The four eyed monstrosity rears up on its eagle clawed back legs. Its bulky torso is... fuzzy.
The corgiriff is one of the most terrifying griffon-like creatures to roam the world. They roam in packs, hunting for meat. They will often follow groups of creatures, attacking them and picking off the weakest member only to come back the next day and repeat.
Strategies and Tactics[edit]
A corgiriff will often try to herd creatures close together before blasting them with its squawkwave. Pack members will delay and use this opportunity to swoop in and get sneak attacks.
They make as good use of pushing to put their opponents into positions they want them in and can easily set up flanking in this way.
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Article Balance | High + |
Author | Aarnott + |
Challenge Rating | 5 + |
Identifier | 3.5e Monster + |
Name | Corgiriff + |
Rating | Unrated + |
Size | Large + |
Summary | Looming over you, is a cross between an eagle and a fuzzy canine, only it is the size of a large horse. + |
Test date | 18:24:00, 9 August 2011 + |
Title | Corgiriff + |
Type | Magical Beast + |