Cosmic Tornado Blade (3.5e Maneuver)
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Dancing Goddess (Strike) | |
Level: | 8 |
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Prerequisite: | Need three Dancing Goddess maneuvers |
Initiation Action: | Standard Action |
Range: | 60 ft. line, 15 ft. wide |
Targets: | Creatures in a 60 ft. line, 15 ft. wide, 60 ft. tall |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
This maneuver functions like divine wind blade but you deal 1d6 points of force damage and the tornado produced can pick up opponents which fail their DC 18 + Dex Reflex saves for half damage. Those which fail their saves are thrown up 60 ft. plus an additional 1d10x10 feet into the air, taking fall damage as appropriate.
Regardless of the saving throw, the wind blows away gases as if affected by a gust of wind spell, but stronger. A Medium or smaller creature on the ground is knocked down and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Medium or smaller creature is blown back 2d6×10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting. Large creatures are knocked prone by the force of the wind, or if flying are blown back 1d6×10 feet. Huge creatures are unable to move forward against the force of the wind, or if flying are blown back 1d6×5 feet. Gargauntuan or larger creatures are not effected because unlike the spell, this maneuver is instantaneous and does not provide penalties beyond its initial use. This maneuver can’t move a creature beyond the limit of its range.
In addition the wind effects produced have a 100% chance of extinguish protected flames (such as lanterns).
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dancing Goddess
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