Crab (4e Familiar)
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Crab Familiars[edit]
Crab Familiar
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Crab familiars are common amongst those who spend a great deal of time on or near the water, as well as those who prefer a solid defense. | ||
Speed 4, swim 5 | ||
Constant Benefits | ||
♦ You gain a +2 bonus to Athletics checks.
♦ Opponents do not gain a +2 bonus on attacks when flanking you (you still grant combat advantage to creatures flanking you). | ||
Active Benefits | ||
♦ Defensive Shell: As an immediate interrupt, you gain a +2 bonus to all defenses until the beginning of your next turn, and your familiar is destroyed. | ||
Possible Quirks | ||
♦ Body is made of some kind of rock or metal.
♦ Pinches at people's toes as a game. |
Back to Main Page → 4e Homebrew → Character Options → Familiars
Facts about "Crab (4e Familiar)"
Author | Dracomortis + |
Identifier | 4e Familiar + |
Rating | Undiscussed + |
Title | Crab + |