Creeping Chill (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: September 13, 2017
Status: Complete
Editing: Clarity edits only please
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Creeping Chill
Night Wind (Strike) [Cold]
Level: 5
Prerequisite: Two Night Wind maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates

As you strike with your weapon, your shadow extends and makes a grasping motion at your opponent. The sweat on its body freezes instantly, creating painful blisters.

As part of this maneuver, you must make a melee attack. If you succeed, all damage that you deal becomes cold damage, and the subject takes 1d6 cumulative points of cold damage per round (that is, 1d6 on the first round, 2d6 on the second and 3d6 on the third). A Fortitude save (DC 15 + your Wisdom modifier) halves the damage each round. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryAttack deals cold damage, and target takes 1d6 cumulative cold damage per round for 3 rounds +
TitleCreeping Chill +
TypeStrike +