Creeping Chill (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 5 |
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Prerequisite: | Two Night Wind maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
Duration: | 3 rounds |
Saving Throw: | Fortitude negates |
As you strike with your weapon, your shadow extends and makes a grasping motion at your opponent. The sweat on its body freezes instantly, creating painful blisters.
As part of this maneuver, you must make a melee attack. If you succeed, all damage that you deal becomes cold damage, and the subject takes 1d6 cumulative points of cold damage per round (that is, 1d6 on the first round, 2d6 on the second and 3d6 on the third). A Fortitude save (DC 15 + your Wisdom modifier) halves the damage each round. This maneuver is a supernatural ability.
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Facts about "Creeping Chill (3.5e Maneuver)"
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Attack deals cold damage, and target takes 1d6 cumulative cold damage per round for 3 rounds + |
Title | Creeping Chill + |
Type | Strike + |