Crimson Ascension (3.5e Maneuver)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Blood Feast (Stance) [Evil] | |
Level: | 8 |
---|---|
Prerequisite: | Three Blood Feast Maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
A terrible forbidden stance drawing upon one's very own life essence, it is said to have been invented by a Knightess of Yore whose blood was tainted by vmpirism. Either way it should only be used in the most dire of situation.
As a part of entering this stance you stab yourself with your own weapon, suffering immediate Bleedout, dealing half the amount of damage taken during bleedout to every creatures adjacent to you and forcing them back 5 feet. Then the user's own blood surround her and boost all of her attacks, for the duration of the stance the reach of all melee attack is increase by 15 ft. and deal an additional 2d6 damage, the user fall under the effect of haste and the DC of all Blood Feast maneuvers increase by 2.
However the constant bleeding cause the the user to lose a single hit point (this is not damage and cannot be prevented) at the start of each of her turn and whenever she use a maneuver.
Then health lost during the initial Bleedout and during the gradual bleeding is vile damage, immunity to either Bleedout or vile damage are ignored by this stance.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Leziadv |
---|
Article Balance | Very High + |
Author | Leziad + |
Descriptor | Evil + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You stab yourself and use your blood to increase the potency of your attacks. + |
Title | Crimson Ascension + |
Type | Stance + |