Cryostinger Charge (3.5e Maneuver)
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Dire Winter (Strike) [Cold] | |
Level: | 5 |
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Prerequisite: | Three Dire Winter maneuvers |
Initiation Action: | Full-Round |
Range: | Touch |
Target: | Melee Attack |
Duration: | Instantaneous |
Saving Throw: | Fortitude Negate |
This very violent strike is initiated with a charge attack, on which the initiator gains a +30 bonus to her speed as she slides on ice. This charge is not interrupted by difficult terrain. Upon a successful charge attack, the initiator deals an additional 4d6 cold damage. The target then must make a Fortitude save or be frozen in ice attached to the initiator's weapon. The initiator then may reposition the target in any square within her reach, smashing her frozen opponent on the ground, freeing them. This deals an extra 6d6 cold damage and leave the target Prone. If the initiator choose to not reposition the target, the target is Immobilized for 1 round.
If used on a Dire Winter's disciple weapon, the wielder gains an extra 5-ft of reach on her charge attack.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold + |
Discipline | Dire Winter + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | You make a charge attack with extra speed that deals additional cold damage. May freeze opponent solid ona successful hit. + |
Title | Cryostinger Charge + |
Type | Strike + |