Cursed Arm (3.5e Trait)
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Cursed Arm
You received a curse that made your arm a powerful conduit of malice, but also a burden for yourself.
Benefit: One or both of your arms (or other limbs) have been cursed, leaving them in a clearly dark form (blackened, shriveled, made of bone only, and so on).
You gain a touch attack that you may use at will, once per round as a standard action, to make a touch attack and inflict 1d8 + half your HD as negative energy damage (though this effect doesn't heal undead, but it also deals minimal damage against them).
Drawback: Every time you use this benefit, you awaken the curse in your body, letting it spread. You gain a cumulative penalty equal to any roll (the roll only, not the added linear value) made using your cursed arm(s), except for damage, and must roll a Concentration check (DC is 15 + the penalty) when casting spells, or using spell-like abilities, or anything that requires concentration. This penalty is reduced by 1 every subsequent 10 minutes you avoid using the benefit.
Every 5 points of penalty you also take damage equal to your HD, which can't be cured until the curse lessens its grip on you under the value that made you suffer the damage.
Special: If you have the Improved Unarmed Strike feat, or analogous, you can discharge the negative energy alongside one of your attacks, no more than once per round. You can do the same when using some other kind of touch attack, such as a spell.
Roleplaying Ideas: You probably learned not to touch mysterious and forbidden goo.
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