Dancing Inferno (3.5e Maneuver)
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Desert Wind (Rush) [Fire] | |
Level: | 8 |
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Prerequisite: | Three Desert Wind maneuvers |
Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous, One round (see text) |
Saving Throw: | None |
As part of this maneuver, you may fly up to twice your base land speed with perfect maneuverability. During this movement, every creature you move adjacent to takes 5d6 fire damage and has its fire resistance or immunity negated for one round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Facts about "Dancing Inferno (3.5e Maneuver)"
Descriptor | Fire + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Fly twice your speed, damaging and negating fire immunity to adjacent foes. + |
Title | Dancing Inferno + |
Type | Rush + |