Dancing Inferno (3.5e Maneuver)

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Author: Garryl
Date Created: November 14th, 2010
Status: Transferred
Editing: Clarity edits only please
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Dancing Inferno
Desert Wind (Rush) [Fire]
Level: 8
Prerequisite: Three Desert Wind maneuvers
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous, One round (see text)
Saving Throw: None


As part of this maneuver, you may fly up to twice your base land speed with perfect maneuverability. During this movement, every creature you move adjacent to takes 5d6 fire damage and has its fire resistance or immunity negated for one round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

DescriptorFire +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryFly twice your speed, damaging and negating fire immunity to adjacent foes. +
TitleDancing Inferno +
TypeRush +