Deacon (3.5e Class)
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A non-spellcasting cleric using spell-like abilities.
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Deacon[edit]
A deacon is essentially a non-spellcasting cleric, hailing from the believers who are unable or unwilling to cast spells but still wish to serve their deity or philosophy. A deacon usually serve a subordinate as a cleric or priest, aiding the minister or the faithful in their worship. However in some churches where spellcasting is seen in a negative light deacons can take the role of the main ministers. That said the deacon class do offer minor spellcasting in the form of spell-like abilities.
Making a Deacon[edit]
A deacon work best in a group where they can use Aid Another, their spell-like abilities make them very versatile at low level and give them a lot of staying power at later levels. Since a deacon do not need high mental ability score to make use of his spell-like abilities and most of their class feature are based on character level instead of class level the deacon make for a good multiclasssing choice.
Abilities: A deacon is not dependent on any ability scores. A high mental ability score may be useful for their spell-like abilities.
Races: Any.
Alignment: A deacon has the same alignment restriction as a Cleric.
Starting Gold: As Cleric
Starting Age: Moderate.
Class Features[edit]
All of the following are class features of the Deacon.
Weapon and Armor Proficiency: A deacon is proficient with all simple weapon, his deity's favored weapon as well as light and medium armor and all shield (except tower shield).
Access Domain: At 1st level a deacon receive Access Divine Power for one domain granted by his deity or philosophy, at 2nd level she gain Access Divine Spell-Likes for that domain.
At 4th level the deacon once again receive Access Divine Power for one domain granted by his deity or philosophy, at 5th level she gain Access Divine Spell-Likes for that domain.
Humble Servant (Ex): A deacon is a servant of the temple and his or her main duty is to aid the faithful, whenever he use the Aid Another he grant an additional +1 bonus to the check, the bonus increase by a further point at 3rd and 6th level. When using Aid Another on a member of the same faith the bonus last for 3 rounds instead of one action, although it only assist the same type of action (so if used to aid an attack roll it only apply to attack roll).
Minor Rites (Sp): A deacon is able to perform minor rites as a 1 round action, replicating the effect of any orison on Cleric spell list. When a creature is affected by minor rites it cannot be affected by another for 1 hour. The deacon must still pay all XP or material cost for his minor rites and must possess a Holy or Unholy Symbol.
At 5th level a deacon may also use minor rites to replicate the effect of bless, bless weapon, bless water and divine favor. An evil deacon uses the evil versions of the spells.
Bonus Feat: At 2nd level and each even level thereafter, a deacon receive a bonus feat from the following list: Alertness, Dark Knowledge, Endurance, Forbidden Knowledge, Skill Focus, Weapon Focus (deity's favored weapon) or any [Divine], [Minion], [Exalted] or [Vile] feat. The deacon must still meet all prerequisites for the feat.
Turn or Rebuke Undead (Su): A 3rd level deacon has the ability to turn or rebuke undead as a Cleric of his character level.
Blessed Assistance (Ex): A 6th level deacon can now use Aid Another as an immediate action and may aid creatures within close range. He may even aid a divine caster cast a spell, granting his Aid Another bonus to caster level for the purpose of piercing spell resistance and increase the Spell's DC (if Any) by half the bonus.
Ex-Deacon[edit]
As a Cleric.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Other + |
Class Ability Progression | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 6 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Swim + and Use Magic Device + |
Skill Points | 6 + |
Summary | A non-spellcasting cleric using spell-like abilities. + |
Title | Deacon + |
Will Save Progression | Good + |