Deathly Breath (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 5 |
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Prerequisite: | Two Night Wind maneuvers |
Initiation Action: | 1 standard action |
Range: | 30 ft. |
Area: | Cone |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
You channel the darkness of night from your breath, expelling a black shadowy mist that freezes the air even in the hottest and brightest day.
Just as the master of Desert Wind learns how to stoke raging fires with his ki, the master of Night Wind taps into the deathly chill of the cold night. With this maneuver, you blast forth a cone of black mist that deals 6d6 points of cold damage to everything in the area. Creatures in the area can attempt Reflex saves (DC 15 + your Wis modifier) for half damage. This maneuver is not considered a breath weapon, although it behaves like one; thus, it cannot be modified by feats that improve breath weapons. If the creature is undead, it takes no damage; if the creature is sensitive to light, it loses this penalty for 1 round as the mist covers the light. Vampires struck by this attack become immune to sunlight until the end of their next turn, as the shadowy mist envelops them. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Cone deals 6d6 cold damage, fatigue + |
Title | Deathly Breath + |
Type | Strike + |