Supposedly these chemicals you brewed up are non-addictive. Really you can stop at any time, they're simply really useful in combat, that's all.
You ingest an alchemical material that calms you in the rush of battle. You are immune to fear and morale effects (positive and negative) for the duration, and your steady aim means you reduce the penalty on attacks for any reason by 2 (such as iterative attacks, range penalties, or two-weapon fighting). You can also take aim, making a single attack as a full attack action but gaining a +8 bonus to the attack roll. Unfortunately it makes you too calm, and after 1 minute you are staggered for 1d4 rounds.
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Eiji-kun's Homebrew (5656 Articles)
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