Dire Bat (3.5e Monster)
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You may be looking for the Dire Bat from the SRD instead.
Note[edit]
This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.
Dire Bat[edit]
N Medium Animal | |
Init/Senses | +6/Blindsense 40ft.; Listen +6, Spot +6 |
AC | 17, touch 15, flat-footed 15; +4 AC against attacks of opportunity |
hp | 32 (2 HD) |
Fort/Ref/Will | +4/+6/+5 |
Speed | 15 ft. (3 squares), fly 40 ft. (good, 8 squares) |
Melee | +9 Bite (1d6+5) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +2/+4 |
Atk Options | Vampiric Bite, Sneak Attack +1d6 |
Abilities | Str 17, Dex 20, Con 17, Int 2, Wis 14, Cha 6 |
Skills | Hide +8, Move Silently +8 |
Advancement | — |
Vampiric Bite (Ex) | What did you expect? It is a giant bat. It will drain your blood. Whenever a vampire bat attacks, it must slow down and hover to latch its fangs into the target (no flyby attacks for this bad boy). Whenever a dire bat hits with its bite attack, it heals 2 hitpoints. |
Sneak Attack +1d6 (Ex) | As the Rogue class feature. |
Dire bats are about the size of a human and have glistening white fangs. They are often found in caves and dark forests, hiding in wait of a victim.
Strategies and Tactics[edit]
Dire bats are all about the hit and run tactics. They will charge an unsuspecting enemy, make a vampiric sneak attack and then fly away to a nearby location to find a new hiding spot. When the opportunity arises, it will swoop in again, draining more blood, and making another sneak attack. It will continue this pattern until its next meal is dead.
Treasure[edit]
The fangs of a dire bat can be used to create a Potion of Vampirism. They provide the gold cost and experience cost required to craft the item.
Dire bat fangs are valued at 300 gp on the open market.
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