Doppledasein Paragon (3.5e Racial Paragon Class)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Doppledasein Paragon[edit]
Doppledasein Paragon exemplify the ability of both doppledasein working together in concert as well as granting them some abilities furthering their independence.
Making a Doppledasein Paragon[edit]
Abilities: Doppledasein Paragon need different ability scores depending on their build.
Races: Only doppledasein may enter the class.
Alignment: Any.
Level | Base Attack Bonus |
Saving Throws | Special | Initiating/Manifesting/Spellcasting | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Health Pool, Vexing Flanker | +1 level of existing initiating, manifesting or spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Ac Bonus, Transposition Trick | +1 level of existing initiating, manifesting or spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Compensating Action | +1 level of existing initiating, manifesting or spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Doppledasein Paragon.
Weapon and Armor Proficiency: A Doppledasein Paragon is proficient with all simple weapon, one martial weapon of their choice and light armor.
Initiating/Manifesting/Spellcasting: At each level, you gain new spells/power points per day and an increase in caster/manifester level (and power/spells known, if applicable) as if you had also gained a level in a spellcasting or manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting or spellcasting class before becoming a Doppledasein Paragon, you must decide to which class to add each level for the purpose of determining power points/spells per day, caster/manifester level, and power/spells known.
Alternatively if the Doppledasein Paragon is an initiator each level, you gain new maneuvers known, readied, an increase in initiator level and stance known as if you had also gained a level in a initiating class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one initiating class before becoming a Doppledasein Paragon, you must decide to which class to add each level for the purpose of determining maneuvers readied and known, initiator level and stance known.
Health Pool (Ex): At 1st level a doppledasein paragon gain her class level (maximum 3) x her character level as temporary hit point on each twin. These pools are separated, damage dealt to one is not dealt to the other as well. These temporary hit point stack with other source of temporary hit points. These temporary hit points refresh after 1 minute.
Vexing Flanker (Ex): At 1st level a doppledasein paragon gain the Vexing Flanker feat as a bonus feat even if she do not meet the prerequisites.
AC Bonus (Ex): A 2nd level doppledasein paragon add her highest mental ability modifier as a bonus to AC while wearing light or no armor and if both twins are within 5 feet per character level of each others.
Transposition Trick (Su): A 2nd level doppledasein paragon is capable of using benign transpositionSpC as an immediate action at will, however only between the doppledasein twins.
Compensating Actions (Ex): A 3rd level doppledasein paragon can as a standard action grant her twin an additional move action. She can as a move action grant her twin evasion or mettle for 1 round. As a swift action she can grant her twin a +2 bonus to AC. As a full-round action she can grant her twin an additional swift action for the round. This ability may only be used once per turn and only if both twins are within line of sight of each others.
Back to Main Page → 3.5e Homebrew → Classes → Racial Paragon Classes
Leziadv |
---|
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Arcane Spellcasting +, Divine Spellcasting + and Psionics + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Racial Paragon Class + |
Length | 3 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Perform +, Search +, Sense Motive +, Spot +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A paragon class for + |
Title | Doppledasein Paragon + |
Will Save Progression | Good + |