Double Scythe (3.5e Equipment)
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Double Scythe
Exotic Two-Handed Melee
Cost: | 60 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 2d4 |
Critical: | 20/x4 |
Weight2: | 20 lbs |
Type3: | Piercing or Slashing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A scythe is already considered an edgy weapon, so let's make it even more edgy by putting another scythe on the other end! Practical? Heavens no! Awesome! Oh yeah! Probably not OSHA safe.
A double scythe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a double scythe in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
A wielder with exotic proficiency in the double scythe has access to the following Weapon Arts:
- Grasscutter: You gain an extra +2 bonus on attack against prone targets.
- Hook Drop: As a standard action you can make a single attack which deals piercing damage only, then make a trip attempt as you jerk your impaled target to the ground.
- Moving Cyclone: As a full-round action you perform a Whirlwind Attack, and can move up to half your speed in the process attacking all creatures in your reach. If you possess the Whirlwind Attack feat you may make a second attack at a -5 penalty.
- Spinning Deflector: As a move action you can spin your weapon in such a way as to provide defense against ranged attacks. You have Deflect Arrows for 1 round, and it stacks with the feat.
The double scythe count as a scythe whenever doing so would be beneficial, with the exception of proficiency.
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