Dreadtheft (5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 11-14-2020
Status: Complete
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
ArticleUndiscussed.png
Rate this article
Discuss this article


5e Spell Dreadtheft
2nd-level necromancy
Casting Time: 1 action
Range: Self (30ft Line)
Components: V, S
Duration: Concentration, up to 1 Minute
Casters: Sorcerer, Warlock

A beam of necromantic energy 30ft long and 5ft wide blasts from you in a direction you choose for the spell's duration, forcing all targets within the beam to make a Charisma saving throw. Each target takes 2d4 points of Necrotic damage on a failed save; On a successful save, a target takes half as much damage. Each time the spell deals damage to a creature, the caster regains hit points equal to half the amount of Necrotic damage dealt.

Channel: Action; Required. When channeled, you force all targets within the line's path to make another Charisma saving throw, suffering the spell's initial effects again in accordance with the result of their saving throw; As part of channeling, you can change the direction in which the line blasts from you before the damage is dealt.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.





Back to Main Page5x5e5e Spells

Facts about "Dreadtheft (5e Spell)"
Action TypeAction +
AuthorZhenra-Khal +
Canontrue +
CasterSorcerer + and Warlock +
ComponentV + and S +
Identifier5e Spell +
Level2 +
RangeSelf (30ft Line) +
RatingUndiscussed +
Scalabletrue +
SchoolNecromancy +
SummaryCreate a beam of life-draining energy, withering foes and healing yourself.

+
TitleDreadtheft +