Eldritch Assassin (3.5e Prestige Class)

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Author: SnafuSam (talk)
Date Created: 9/8/21
Status: polishing
Editing: Clarity edits only please
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Warlock, Rogue, Assassin 10 3 Moderate Poor Good Good

Invocations, Sneak Attack,
"Death Attack" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.
"Full, Partial" is not in the list (Full, Partial, Minor, Separate, Other) of allowed values for the "Class Ability Progression" property.


Eldritch Assassin[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Eldritch Assassin[edit]

<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->

Entry Requirements
Invoking: Eldritch Blast(2d6).
Special: Sneak Attack(2d6).

Table: The Eldritch Assassin

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invocations
Fort Ref Will
1st +0 +0 +2 +2 Sneak Attack +1d6, Eldritch Blast +1d6 +1 level of existing invoking class
2nd +1 +0 +3 +3 Uncanny Dodge, Poison Use +1 level of existing invoking class
3rd +2 +1 +3 +3 Sneak Attack +2d6, Eldritch Blast +2d6 +1 level of existing invoking class
4th +3 +1 +4 +4 Improved Evasion, Special_Abilities +1 level of existing invoking class
5th +3 +1 +4 +4 Sneak Attack +3d6, Eldritch Blast +3d6 +1 level of existing invoking class
6th +4 +2 +5 +5 Death Attack, Special Abilities +1 level of existing invoking class
7th +5 +2 +5 +5 Sneak Attack +4d6, Eldritch Blast +4d6 +1 level of existing invoking class
8th +6 +2 +6 +6 Improved Uncanny Dodge,Special Abilities +1 level of existing invoking class
9th +7 +3 +6 +6 Sneak Attack +5d6, Eldritch Blast +5d6 +1 level of existing invoking class
10th +7 +3 +7 +7 Hide in plain sight, Special Abilities +1 level of existing invoking class

Class Skills (Skill Points::8 + Int modifier per level.)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Knowledge (local) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Table: The Epic eldritch assassin
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the eldritch assassin.


Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If an assassin gets a sneak attack bonus from another source, the bonuses on damage stack.

Eldritch Blast (Sp): An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the eldritch assassin rises in level. An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast shape or eldritch essence invocation to your eldritch blast, your eldritch blast uses the level equivalent of the shape or essence.

An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects.

Uncanny Dodge (Ex): Starting at 2nd level, a eldritch assassin can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a eldritch assassin already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge (Ex): A eldritch assassin of 8th level or higher can no longer be flanked.

Special Abilities:On attaining 4th level, and at every other level thereafter, a eldritch assassin gains a special ability of her choice as a rogue from the Special Abilities or +1 Invocation Known.

Improved Evasion (Ex): This ability works like evasion, except that while the eldritch assassin still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless eldritch assassin does not gain the benefit of improved evasion.

Death Attack: If an eldritch assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin’s choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the eldritch assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + eldritch assassin's class level + eldritch assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the eldritch assassin. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the eldritch assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

If a death attack is attempted and fails (the victim makes her save) or if the eldritch assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.

Hide in plain sight (Su): At 10th level, an eldritch assassin can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind.

He cannot, however, hide in his own shadow.


Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic eldritch assassin gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non-epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-Eldritch Assassins[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->





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Article BalanceHigh +
AuthorSnafuSam +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations + and Sneak Attack +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level3 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Swim +, Tumble +, Use Magic Device + and Use Rope +
SummaryWarlock, Rogue, Assassin +
TitleEldritch Assassin +
Will Save ProgressionGood +