Endure Elements (5e Spell)
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5e Spell
Endure Elements
3rd-level abjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 24 hours
Casters: Cleric, Druid, Ranger, Wizard
Choose up to 6 willing creatures within range. A creature affected by this spell must only make a Constitution save once per 24 hours while in extreme cold or heat, rather than once per hour to not gain one level of exhaustion.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
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Action Type | Action + |
Author | Gr7mm Bobb + |
Canon | true + |
Caster | Cleric +, Druid +, Ranger + and Wizard + |
Component | V + and S + |
Identifier | 5e Spell + |
Level | 3 + |
Range | Touch + |
Rated By | Vaegrim +, Rlyehable + and TK-Squared + |
Rating | Rating Pending + |
Ritual | true + |
School | Abjuration + |
Summary | A creature protected by endure elements suffers much less harm from being in a hot or cold environment. + |
Title | Endure Elements + |