Energy Strike (3.5e Maneuver)
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Veiled Knight (Strike) [Fire, Cold, Acid, Electricity, Sonic] | |
Level: | 3 |
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Prerequisite: | Two Veiled Knight Maneuvers |
Initiation Action: | Standard action |
Range: | Melee |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
As your blade strikes true, it leaves searing acid in its wake.
When you initiate this maneuver, choose of of: Acid, Cold, Electricity, Fire, or Sonic; The maneuver gains that descriptor. As part of the manuever, make one attack; The attack deals +3d6 extra energy damage of the appropriate type. This extra damage stacks with that granted by things like the Lesser Energy Surge maneuver or Flaming weapon property.
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