Eruption of Gore (3.5e Maneuver)
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Blood Feast (Strike) [Death] | |
Level: | 8 |
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Prerequisite: | Three Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One blood bearing creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
He... he just exploded. There were pieces everywhere... ugh, I think I got some in my mouth...
Make a normal melee attack. The creature must make a Fortitude save or die. This is a [Death] effect. On a successful save (or if immune to death effects) they take 1d6 damage per initiator level, 1d4 Con damage, and are sickened for 1 round.
If the creature dies from this, they explode into an eruption of gore. The creature's body is destroyed, reduced to chunky giblets, and any of the creature's allies within a 30 foot radius take 10d6 damage and must make a Fort save vs nausea for 1 round and sickening for 1 minute, save reduces it to half damage and sickened for 1 minute.
A creature which has successfully saves against this maneuver gains a +4 bonus on saves against future attempts of this maneuver. Partly because they're expecting it, and partly due to a drop in blood preasure from all their blood trying to explode last time.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Death + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Your attack causes extreme pressure blood, enough to cause them to explode violently. If they die, the blood spray damages and nauseates nearby opponents. + |
Title | Eruption of Gore + |
Type | Strike + |