Erzebet's Skull Bomb (3.5e Spell)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Necromancy [Evil] | |
Level: | Corrupt 1, Sorcerer/Wizard 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 10-ft radius burst, centred on a point in space |
Duration: | 1d4 rounds |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
One of Erzebet's favourite spells, this uses the leftover necromantic power left in the skull of a creature to cause it to sail to a point in space before exploding in fragments of bone and negative energy. This causes a 'thickening' of space nearby, which living creatures find quite unpleasant, and even non-living beings find to be strange and apprehensive.
All creatures in the area are dealt 1 damage per caster level, and are slowed for 1d4 rounds. A successful Will save negates the slowing, but not the damage.
Material Component: A skull.
Back to Main Page → 3.5e Homebrew → Sourcebooks → Liber Demonica
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Corrupt Domain
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
MisterSinisterv |
---|
Article Balance | Very High + |
Author | MisterSinister + |
Component | V +, S + and M + |
Descriptor | Evil + |
Identifier | 3.5e Spell + |
Level | Corrupt 1 + and Sorcerer/Wizard 1 + |
Range | Close + |
Rated By | Aarnott +, Tarkisflux + and Eiji-kun + |
Rating | Rating Pending + |
School | Necromancy + |
Summary | Throws a skull, explodes for damage, slow. + |
Title | Erzebet's Skull Bomb + |