Erzebet's Skull Bomb (3.5e Spell)

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Author: MisterSinister (talk)
Date Created: November 19th, 2010
Status: Finished
Editing: Clarity edits only please
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Erzebet's Skull Bomb
Necromancy [Evil]
Level: Corrupt 1, Sorcerer/Wizard 1
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft radius burst, centred on a point in space
Duration: 1d4 rounds
Saving Throw: Will partial
Spell Resistance: Yes

One of Erzebet's favourite spells, this uses the leftover necromantic power left in the skull of a creature to cause it to sail to a point in space before exploding in fragments of bone and negative energy. This causes a 'thickening' of space nearby, which living creatures find quite unpleasant, and even non-living beings find to be strange and apprehensive.

All creatures in the area are dealt 1 damage per caster level, and are slowed for 1d4 rounds. A successful Will save negates the slowing, but not the damage.

Material Component: A skull.


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCorrupt Domain
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


MisterSinister's Homebrew (322 Articles)
MisterSinisterv
Article BalanceVery High +
AuthorMisterSinister +
ComponentV +, S + and M +
DescriptorEvil +
Identifier3.5e Spell +
LevelCorrupt 1 + and Sorcerer/Wizard 1 +
RangeClose +
Rated ByAarnott +, Tarkisflux + and Eiji-kun +
RatingRating Pending +
SchoolNecromancy +
SummaryThrows a skull, explodes for damage, slow. +
TitleErzebet's Skull Bomb +