Etherweave Legs (3.5e Equipment)
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The mysterious quasi-living metal known as etherweave can be bonded to the flesh of living creatures, consuming and replacing the body with a lattice of transdimensional organic coils, whirls, and waves that shift and move as they float through the dimensions. The etherweave legs replaces the lower limbs with structures of floating curling metal. With your legs partly shifted into the ethereal, the ethereal plane holds a bulk of your weight making you effectively lighter in the material plane.
Those with this graft can control their weight to make themselves effectively weightless. You can walk on surfaces which cannot support your weight such as branches, the surface of water, or clouds and smoke. You may need to still make balance checks if the surface is unusually thin (like a branch or pipe) or uneven (such as rolling clouds and turbulent waves in the water) though you gain a +8 bonus to balance checks.
For each etherweave graft you possess after the first, you receive a 5% miss chance against all attacks, both physical and magical (maximum 20% at five grafts). This miss chance is due to large portions of the body being ethereal at the time. True seeing does not bypass it, but ghost touch weapons and force effects do not face the miss chance. Ethereal legs function only when applied to living creatures; applied to non-living creature and they rot away over the course of 2d4 days. During construction, spells are employed to replace flesh with metal, but once applied it is forever a mundane part of the creature.
Graft Flesh (Any), blink; Price 12,000 gp
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