Extract Blood Elemental (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
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Extract Blood Elemental
Blood Feast (Strike)
Level: 7
Prerequisite: Three Blood Feast maneuvers
Initiation Action: Standard
Range: Melee attack
Target: One blood bearing creature
Duration: Instantaneous; See Text
Saving Throw: Fortitude half

The umber hulk crashed down to the ground, and with a sickening crack a vaguely umber hulk shaped collection of blood rose from its wounds, ready to fight.

Make a melee attack. You deal an extra +1d6 damage per initiator level and render the target fatigued (or a fatigued creature exhausted). A successful save deals half damage and no fatigue. Regardless of the save, if the creature dies from this attack their blood is torn from their body and animated. Treat as a Water Elemental of the same size as the slain creature (up to Huge). The elemental is under your control, as if you summoned it, and it vanishes after 1 minute.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlood Feast

Eiji-kun's Homebrew (5650 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryDeal damage, fatigue a target, and if you kill them animate their still-warm vital fluids. +
TitleExtract Blood Elemental +
TypeStrike +