Extract Blood Elemental (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 7 |
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Prerequisite: | Three Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One blood bearing creature |
Duration: | Instantaneous; See Text |
Saving Throw: | Fortitude half |
The umber hulk crashed down to the ground, and with a sickening crack a vaguely umber hulk shaped collection of blood rose from its wounds, ready to fight.
Make a melee attack. You deal an extra +1d6 damage per initiator level and render the target fatigued (or a fatigued creature exhausted). A successful save deals half damage and no fatigue. Regardless of the save, if the creature dies from this attack their blood is torn from their body and animated. Treat as a Water Elemental of the same size as the slain creature (up to Huge). The elemental is under your control, as if you summoned it, and it vanishes after 1 minute.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Deal damage, fatigue a target, and if you kill them animate their still-warm vital fluids. + |
Title | Extract Blood Elemental + |
Type | Strike + |