Eyes (3.5e Suit)
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Eyes[edit]
You gain information about all sorts of stuff. As is the convention for Suits, the casting time is listed in parentheses.
Ace (low) (Standard): As detect magic, detect evil, detect good, detect law, or detect chaos (choose one as use play this card).
Two (Standard): As locate object, without the focus.
Three (1 Hour): As identify, including the component cost.
Four (Standard): As detect scrying, but no material component.
Five (Standard): As discern lies.
Six (Standard): As scrying, but no material component or focus.
Seven (Standard): As true seeing, but no material component or focus.
Eight (1 Minute): As prying eyes, but no material component.
Nine (1 Minute): As arcane eye, but no material component, and the sensor can make a ranged touch attack against anything it can see that deals 1d6 Fire damage per caster level with your attack bonus whenever you spend a standard action to concentrate on it. In addition, the eye can move at a speed of 10 feet per round per caster level.
Ten (Standard): As locate creature, but no material component.
Jack (Standard): You get a +3 insight bonus to your attack rolls, and ignore concealment. This effect lasts for 1 minute per caster level.
Queen (Standard): As ubiquitous vision, but as a spell-like ability, and you ignore penalties to Spot checks due to distance and gain unlimited range Darkvision during the duration.
King (1 Hour): You gain the ability to use trace teleport as a spell-like ability at-will for 1 hour per caster level. In addition, it can trace the destinations of teleportations that are up to 1 day per caster level old.
Ace (high) (1 Round): For 1 round per caster level, you can detect all auras within 100' of you per caster level, and gain blindsight out to that distance.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Suits
Foxwarriorv |
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Article Balance | High + |
Author | Foxwarrior + |
Identifier | 3.5e Suit + |
Rating | Undiscussed + |
Summary | You gain information about all sorts of stuff. + |
Title | Eyes + |