Finish the Prey (3.5e Maneuver)
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Wild Moon (Strike) | |
Level: | Wild Moon 6 |
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Prerequisite: | Three Wild Moon Maneuvers |
Initiation Action: | One Round |
Range: | Touch |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Finish Him!
You may only initiate this maneuver once you successfully pinned a creature for 2 or more consecutive round, making a grapple check as a one round action. If you succeeded your foe must make a Fortitude save or become dying as it neck or spine is brutally and audibly snapped. On a successful save the creature take 11d6 + thrice your Strength in damage, also snapping it neck if the damage is enough to bring it to 0 or below. If the creature survive you need to put in it for 2 more round if you want to attempt to initiate it again.
If at least 20 points of magical healing is provided within 3 rounds, the creature is saved and is at -9 but stable and able to breath. Otherwise the creature die within 3 rounds. If the creature fail it save the damage dealt by this maneuvers was enough to kill, you may crush it head instead of snapping it neck, killing it instantly.
A creature not fatally hindered by the loss of it head or without such thing is immune to the death effect of this maneuver but not it damage. It still must make the save against the possible removal of it head however.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Wild Moon
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Discipline | Wild Moon + |
Identifier | 3.5e Maneuver + |
Level | Wild Moon 6 + |
Rating | Undiscussed + |
Summary | You snap the neck of a creature held in a pin for 2 or more consecutive rounds. + |
Title | Finish the Prey + |
Type | Strike + |