Fire Path (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation [Fire] | |
Level: | Druid 2, Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft + 5 ft/2 level) |
Area: | One 5 ft square per 2 levels |
Duration: | 1 round/level |
Saving Throw: | Reflex half |
Spell Resistance: | Yes; See text |
Give them the ol' hotfoot.
When you cast this spell, you can aim at one 5 ft square per 2 levels, as long as each square is adjacent to another. Creatures in these squares take 1d6 points of fire damage per level (maximum 8d6 at 8th), with a Reflex save for half. It leaves burning pools behind that last for 1 round/level which deal half its damage, or a quarter damage on a save for creatures passing through or ending their turns in the square. 15 points of cold damage in a square or complete submersion in water snuffs the burning pools out early.
Material Component: Ash and oil.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Fire + |
Identifier | 3.5e Spell + |
Level | Druid 2 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | Release a gout of flame that leaves burning puddles behind. + |
Title | Fire Path + |