Flamewind Spikes (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 4/13/10
Status: Just started
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Flamewind Spikes
Evocation [Fire]
Level: Sorcerer/Wizard 4, Druid 6
Components: V, S
Casting time: 1 full round
Range: 120 ft. lines
Area: One 120 ft. line per 3 levels, maximum of 5 lines, no two lines may hit the same square
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

You wave your tail in a spiral. On the second pass, several beams of fire shoot from the tip.

Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage.

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.



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Foxwarrior's Homebrew (759 Articles)
Foxwarriorv
Article BalanceModerate +
AuthorFoxwarrior +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 + and Druid 6 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou wave your tail in a spiral, then shoot out several beams of fire from the tip. +
TitleFlamewind Spikes +