Foretell Pain (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 10-4-23
Status: Complete
Editing: Clarity edits only please
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Foretell Pain
Divination
Level: Cleric 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

PIERCING! PIERCING! PIERCING! There was no danger in sight, what could possible go wr- suddenly, the pit trap opened. Oh, it was that.

You look into the near future, trawling possible futures for the most likely type of damage you will be taking in the next round. Quiet when you are not in immediate danger, when facing an imminent threat it begins to alert you (even if you are unaware of the nature of the threat). It does not predict a certain future, or the only type of damage you will take, only the most likely kind of damage and the largest damage threat. In a round where opponents intent to stab you for minor damage, and hit you with a powerful fireball, you will likely hear threats of fire damage on the horizon. Your actions or luck may subsequently change the future, such as them being unable to hit your AC or evading damage with Evasion.


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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 2 + and Sorcerer/Wizard 2 +
RangePersonal +
RatingUndiscussed +
SchoolDivination +
SummaryForetell the next most likely damage you will take within 1 round. +
TitleForetell Pain +