Frag Grenade (3.5e Maneuver)
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Crazy Gadget (Strike) [Fire] | |
Level: | 5 |
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Prerequisite: | Needs two Crazy Gadget maneuvers |
Initiation Action: | Standard |
Range: | 50 ft range increment |
Area: | 20 ft radius burst |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Remember to count to 3 after you pull the pin. Or... was it 5?
You throw a grenade that explodes into a 20 ft radius burst, dealing 1d6 points of half fire and half magic slashing damage per level, max 15d6. Creatures in light or no armor take an additional +1 point per initiator level in magic slashing damage from the flak shards it produces. The damage mauls these light or no armored bodies if slain, rendering them unsuitable for raise dead.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Facts about "Frag Grenade (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Fire + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | You throw a powerful explosive that deals more damage to lightly armored targets. + |
Title | Frag Grenade + |
Type | Strike + |