General (4e Feat Type)
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General Feats: General feats can be almost anything but are commonly related to skills or non-combat game mechanics, and as such are useful to nearly any creature. Before you list a feat here, please check whether a more precise category exists.
Name | Summary | Tier |
---|---|---|
Arachnid Trainer | Your knowledge of spiderkind gives you insight into training arachnids. | Heroic |
Arcane Agility | Shift after using flurry of blows | Heroic |
Armor Proficiency, Spidersilk | You are trained in spidersilk armor. | Paragon |
Armor Specialization, Leather | You are skilled with leather armor. | Paragon |
Armor Specialization, Spidersilk | You are skilled with spidersilk armor. | Paragon |
Aspect of Wind | Fly and push enemies after landing | Paragon |
Autonomous | +2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied. | Heroic |
Bashing Flames Style | Push target after melee or close burst attack | Heroic |
Beguiling Winds Style | Push target and shift after ranged or area burst attack | Heroic |
Blend into Shadows | Shoot and remain hidden. | Heroic |
Body Fuel | Burn healing surges to recover power points | Paragon |
Brutal Scimitar | Adds the brutal property to scimitars. | Paragon |
Cautious Attack | Be less offensive, gain higher defenses. | Heroic |
Caver | You are knowledgeable about the secrets of the subterrainean world and are wise in its ways. | Heroic |
Chosen Foe | Deal extra damage to target you mark once per encounter. | Heroic |
Clever Opportunist | You can switch places with a creature of your size or smaller when you hit with an opportunity attack. | Heroic |
Closed Mind | +5 to saving throws against charm, +1 to Bluff and Diplomacy | Heroic |
Constant Guardian | Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC. | Heroic |
Darting Charge | When you charge you gain a +2 bonus to damage rolls and to bull rush attempts. | Heroic |
Dazzling Fire | Targets hit by your Darkfire power are dazed. | Heroic |
Deadly Blade | You can strike your foes precisely in vital spot. | Paragon |
Deceptive Illumination | You are invisible to targets hit by your Darkfire power. | Heroic |
Despana School | Gain advantages when fighting alongside a monster you summoned. | Heroic |
Dutiful Guardian | Switch places with the beneficiary of your constant guardian feat as an immediate interrupt. | Heroic |
Earth Master | Increase the damage of your flurry greatly | Epic |
Effortless Motion | +1 AC after using movement technique | Paragon |
Eilservs School | Gain advantages when attacking a foe with your staff. | Heroic |
Elemental Protection | Gain resistance to your spell source’s power | Epic |
Fade into Darkness | Be more stealthy in dark environments. | Heroic |
Fascinating Illumination | You are invisible to targets hit by your Darkfire power. | Heroic |
Flame Master | The range of your flurry of blows power improves. | Epic |
Flaunting Charge | Shift after you charge an enemy | Paragon |
Frost Master | Your flurry of blows creates a zone to make opponents fall prone. | Epic |
Frostblade Fury | Deal Cold damage with melee or ranged basic attack | Paragon |
Fusing Storm Style | Shift and move target after melee attack | Heroic |
Guarding Waves | Increase defenses after using daily attack power | Paragon |
Hatred | You absolutely hate a particular creature. | Heroic |
Hindering Earth Style | +1 attack rolls to you and allies from attack | Heroic |
Improved Monk Unarmed Strike | Monk unarmed strike damage improves to 1d10 | Heroic |
Improved Unarmored Defense | Your bonus to AC improves greatly | Epic |
Inlindl School | Sacrifice your shield bonus to AC to gain a bonus to your attack rolls. | Heroic |
Keen Scimitar | Increased critical rate with scimitars. | Epic |
Lightning Prowess | Shift after you use your flurry of blows | Paragon |
Master of Poisons | Apply poison to a weapon as a minor action. | Heroic |
Mending Waters Style | Heal allies after close or area burst attack | Heroic |
Nature's Wrath | Gain a +1 feat bonus to damage rolls with cold and sylvan powers. | Heroic |
Pack Tactics | +1 to damage against targets adjacent to an ally, +2 if flanking | Paragon |
Poison Healer | Heal hit points equal to your constitution modifier when you make a save against a poison or a poison fails to hit you. | Heroic |
Poison Spell | You can mystically transfer poison with your spells. | Paragon |
Psychic Refusal | Gain a +2 bonus to will defense against powers with the psychic keyword. | Heroic |
Radiant Melody | Gain a +1 feat bonus to damage rolls with psychic and radiant powers. | Heroic |
Resolution of Darkness | You are resolute in the face of light and shadow. | Heroic |
Sadistic Reward | Gain a +1 bonus to damage rolls when you deal damage to a living creature. | Heroic |
Scimitar Mastery | You have learned to use the scimitar and double scimitar more effectively. | Heroic |
Second Chance | Ensure positive hit points after taking a critical hit | Paragon |
Shi'quos School | Knock an opponent at a lower elevation than you prone by charging at them. | Heroic |
Shifting Stones | Shift the target after using attack power | Paragon |
Simple Precision | +1 AC after using at-will or melee basic attack | Paragon |
Sorcerous Blade Channeling | Use ranged sorcerer powers as melee powers through a light blade. | Heroic |
Spiderfriend | You can prevent spiderkind creatures from attacking you. | Heroic |
Spiderfriend Weaves | Your weaves do not affect your spiderkind allies. | Heroic |
Steal and Strike | You can disarm a foe with your rapier and then make a followup attack with your kukri | Heroic |
Storm Master | You can shift after using your flurry of blows power. | Epic |
Tempest Storm Style | Deal extra lightning damage after attack | Heroic |
Thunder Master | You deal additional lightning damage on critical hits. | Epic |
Tormtor School | You are trained to use a javelin with greater skill. | Heroic |
Toxic Death | +1 to damage with poison or necrotic power. | Heroic |
Tunnelfighter | Reduce attack penalties for fighting in tight spaces. | Heroic |
Tunnelrunner | Reduce speed penalties for moving through tight spaces. | Heroic |
Unarmed Mastery | Inflict criticals on a roll of 19-20 with your unarmed strike. | Epic |
Vae School | You are trained to trip foes with your spiked chain and scourge. | Heroic |
Visions of Fresh Rubber | Gives Tremorsense in certain scenarios | Epic |
Vow of the Spider Queen | Shoot poison for your Spider Queen | Paragon |
War Leader | You are looked up to on the battlefield. | Heroic |
Wave Master | The range of your flurry of blows power improves | Epic |
Xaniqos School | You are trained to fight aggressively with a crossbow. | Heroic |
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