God-blooded (3.5e Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: qwertyu63 (talk)
Date Created:
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article

Decended from the gods, god-blooded wield great divine power.

{{{length}}}
"{{{length}}}" is not a number.

1



Spontaneous Divine Spellcasting Full


God-blooded[edit]

The gods are people just like the rest of us. They have kids every once in a while. Those children and their close descendants are known as god-blooded.

Making a God-blooded[edit]

Abilities: God-blooded need to have at least one good stat. However, it doesn't actually matter which one it is; they choose which stat their spellcasting is based on.

Alignment: Any.


Starting Age: Simple.

Table: The God-blooded

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 Divine Blood, Divine Spellcasting
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5 Divine Pact
8th +6/+1 +6 +2 +6
9th +6/+1 +6 +3 +6
10th +7/+2 +7 +3 +7
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9 Divine Pact
15th +11/+6/+1 +9 +5 +9
16th +12/+7/+2 +10 +5 +10
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Craft (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha).


Class Features[edit]

All of the following are class features of the god-blooded.

Weapon and Armor Proficiency: God-blooded are proficient with all simple weapons. God-blooded are proficient with light armor and shields (but not tower shields).

Divine Blood (Ex): The god-blooded has divine power flowing through their blood. This grants them many useful abilities. The god-blooded gains the effects of divine health, becoming immune to diseases and poisons. They are also ageless, never aging beyond beyond adulthood.

Divine Spellcasting: The god-blooded has the ability to cast divine spells drawn from their own power (they are the source of their own spells). At first level, the ascendant must choose one of their ability scores as their casting stat.

To cast a spell, the god-blooded's chosen casting stat must be at least 10 + the spell level. The Difficulty Class for a saving throw against a god-blooded’s spell is 10 + the spell level + their casting stat modifier.

A god-blooded’s selection of spells is extremely limited. At first level, the god-blooded must choose 5 domains from the cleric domain list; they must choose the domains of their alignments (Good, Evil, Law, Chaos). They know all of the spells of the chosen domains along with the following spells at the following spell levels:

0—Create Water, Cure Minor Wounds, Detect Magic, Guidance, Inflict Minor Wounds, Light, Mending, Read Magic, Resistance, Virtue.

1st—Bane, Bless, Command, Comprehend Languages, Endure Elements, Sanctuary.

2nd—Aid, Augury, Calm Emotions, Enthrall, Owl’s Wisdom.

3rd—Create Food and Water, Dispel Magic, Magic Vestment, Prayer.

4th—Dismissal, Sending, Tongues.

5th—Atonement, Plane Shift.

6th—Heroes’ Feast.

In addition, they have the granted powers of all 5 of their chosen domains.

Unlike a wizard or a cleric, a god-blooded does not need to prepare their spells in advance. They can cast any spell they know at any time, assuming they have not yet used up their spells per day for that spell level. They do not have to decide ahead of time which spells they will cast.

Like other spellcasters, a god-blooded can cast only a certain number of spells of each spell level per day. Their daily spell allotment is given on on the following table. In addition, they receive bonus spells per day if they have a high casting stat.

Table: God-blooded Spell Slots
Level Spell Slots
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 2
2nd 4 3
3rd 5 4 2
4th 5 5 3
5th 5 5 4 2
6th 5 5 5 3
7th 5 5 5 4 2
8th 5 5 5 5 3
9th 5 5 5 5 4 2
10th 5 5 5 5 5 3
11th 5 5 5 5 5 4 2
12th 5 5 5 5 5 5 3
13th 5 5 5 5 5 5 4 2
14th 5 5 5 5 5 5 5 3
15th 5 5 5 5 5 5 5 4 2
16th 5 5 5 5 5 5 5 5 3
17th 5 5 5 5 5 5 5 5 4 2
18th 5 5 5 5 5 5 5 5 5 3
19th 5 5 5 5 5 5 5 5 5 4
20th 5 5 5 5 5 5 5 5 5 5


Divine Pact: Starting at level 7, the god-blooded can borrow power from other gods. With the consent of another god, the god-blooded can "borrow" a domain from the consenting god (most gods within one alignment step are willing if you donate 200 gp to their church). The lending god does not lose access to the domain. The god-blooded knows and can cast the spells from the borrowed domain; however, they do not gain the granted power of the borrowed domain. The lending god can retract the borrowed domain at any time.

The god-blooded can borrow one domain per day and can have one domain borrowed at a time. At level 14, the god-blooded may have a second borrowed domain; they may still only borrow one domain per day.




Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceVery High +
Authorqwertyu63 +
Base Attack Bonus ProgressionModerate +
Class AbilitySpontaneous Divine Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBluff +, Craft +, Diplomacy +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Search +, Sense Motive +, Spot +, Tumble + and Use Magic Device +
Skill Points6 +
SummaryDecended from the gods, god-blooded wield great divine power. +
TitleGod-blooded +
Will Save ProgressionGood +