Grave's Chill (3.5e Spell)
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Necromancy [Cold] | |
Level: | Assassin 2, Blackguard 2, Cleric 3, Dread Necromancer 3, Hexblade 2, Shugenja (Water) 3, Sorcerer/Wizard 3, Wu Jen (Water) 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | A 5 feet square |
Duration: | 1 round/caster level |
Saving Throw: | Fortitude |
Spell Resistance: | Yes |
When the frostmancer's incantation ended, ghostly hands sprouted from the ground, clawing at the poor bard.
The creature in the area suffers 1d6 per caster level (up to 10d6) of damage and is immobilized for as long as the spell continues, with a Fortitude save to halve the damage and to avoid the condition. Each round the creature suffers another 1d6 of [Cold] damage and may try the save again as a standard action to avoid the immobilized condition. A creature entering the spell's area must make the save. Undead are also vulnerable to this spell, despite needing a Fortitude save.
This spell may be modified by the Ghostflame Spell feat despite not being a [Fire] spell.
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Article Balance | High + |
Author | the bluez in the dungeon + |
Component | V + and S + |
Descriptor | Cold + |
Identifier | 3.5e Spell + |
Level | Assassin 2 +, Blackguard 2 +, Cleric 3 +, Dread Necromancer 3 +, Hexblade 2 +, Shugenja (Water) 3 +, Sorcerer/Wizard 3 + and Wu Jen (Water) 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Call the coldness of the grave upon your enemies. + |
Title | Grave's Chill + |