Grave's Chill (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 19/09/2022
Status: Completed
Editing: Clarity edits only please
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Grave's Chill
Necromancy [Cold]
Level: Assassin 2, Blackguard 2, Cleric 3, Dread Necromancer 3, Hexblade 2, Shugenja (Water) 3, Sorcerer/Wizard 3, Wu Jen (Water) 3
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: A 5 feet square
Duration: 1 round/caster level
Saving Throw: Fortitude
Spell Resistance: Yes

When the frostmancer's incantation ended, ghostly hands sprouted from the ground, clawing at the poor bard.

The creature in the area suffers 1d6 per caster level (up to 10d6) of damage and is immobilized for as long as the spell continues, with a Fortitude save to halve the damage and to avoid the condition. Each round the creature suffers another 1d6 of [Cold] damage and may try the save again as a standard action to avoid the immobilized condition. A creature entering the spell's area must make the save. Undead are also vulnerable to this spell, despite needing a Fortitude save.

This spell may be modified by the Ghostflame Spell feat despite not being a [Fire] spell.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBeguiler
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

the bluez in the dungeon's Homebrew (773 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
ComponentV + and S +
DescriptorCold +
Identifier3.5e Spell +
LevelAssassin 2 +, Blackguard 2 +, Cleric 3 +, Dread Necromancer 3 +, Hexblade 2 +, Shugenja (Water) 3 +, Sorcerer/Wizard 3 + and Wu Jen (Water) 3 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryCall the coldness of the grave upon your enemies. +
TitleGrave's Chill +