Great Sickle (3.5e Equipment)
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Great Sickle
Martial One-Handed Melee
Cost: | 15 gp |
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Damage (Small): | 1d4 |
Damage (Medium)1: | 1d6 |
Critical: | 20/x4 |
Weight2: | 4 lbs |
Type3: | Piercing or Slashing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Too big to be a sickle, but too small to be a scythe, this question mark shaped weapon is wielded almost like a shotel. It hooks around targets and pulls, cutting its opponents in two.
A great sickle can be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the great sickle to avoid being tripped.
As a standard action you can make a single piercing attack, and ignore all shield bonuses and cover (but not total cover). This can be part of a standard action martial maneuver.
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