Great Siege Cannon (3.5e Equipment)
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Great Siege Cannon
Exotic Projectile
Cost: | 15,000 gp |
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Damage (Small): | 12d6 |
Damage (Medium)1: | 16d6 |
Critical: | 20/x4 |
Range Increment: | 900 ft' |
Weight2: | 1,230 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 70 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The Great Siege Cannon is a monstrosity of a weapon, featuring an extremely large and long cannon mounted on a steel frame. The Great Siege Cannon create a 20 ft radius explosion when it hit, dealing an additional 5d8 bludgeoning and fire damage to every creatures in the area. In addition, you may accept a -2 on your attack roll against any target within three ranged increments to ignore all cover between you and the target, so long as there is a clear parabolic arc (created by gravity) from you to the target. It fills the space of a Huge creature (15 x 15).
Reloading an Great Siege Cannon requires a full-round action. Most keep a crew of two on hand, one to fire and one to reload so as to fire once every round. Having more than 2 crew lessens the time spend between them. For example a crew of three would spend a standard action (to fire) and can use one move action from each remaining crew to load the bolt. Crew members smaller than its intended size (such as a small creature on a ballista intended for medium) count as half as many crew members, and larger creatures count as twice as many for the purpose of reloading.
Having the Exotic Weapon Proficiency (siege weapons) gives proficiency in all siege weapons, including this one.
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