Gunarms (3.5e Equipment)
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GunarmsEdit
The gunarms enhancement is for melee weapons only, equipping it with trigger and a magical revolver that automatically regenerates its ammunition. Weapons with the gunarm enhancement send shocks down their stabbing, slashing, and smashing parts for additional damage. It can also be used as a ranged weapon in a pinch. When you make a successful attack with a gunarms weapon, roll your attack a second time. If successful, add your base weapon damage (not including enhancements and special abilities) again. On a confirmed critical hit this damage automatically is triggered. It is considered bonus damage and not multiplied on a critical hit. This additional damage breaches all material damage reduction, and DR bludgeoning, piercing, or slashing.
The weapon can make a ranged attack, using your normal melee attack roll or ranged attack roll, and deal your normal melee damage without the bonus damage from gunarms. It has a range increment of 30 ft.
Faint metacreativity; CL 5th; Craft Magical Arms and Armor, bolt; Price +2.
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