Happiny (3.5e Monster)
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Happiny | |
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Size/Type: | Small Magical Beast (Good) |
Hit Dice: | 1d10+2 (7 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 20 ft. |
Armor Class: | 13 (+1 size, +0 dexterity, +2 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: | +1/-5 |
Attack: | Slam +0 melee (1d3-2) |
Full Attack: | Slam +0 melee (1d3-2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Sweet Kiss, Charm Person |
Special Qualities: | Natural Cure, Egg Move |
Saves: | Fort +1, Ref +2, Will +1 |
Abilities: | Str 6, Dex 10, Con 8, Int 10, Wis 12, Cha 14 |
Skills: | — |
Feats: | Toughness |
Environment: | Grasslands near people |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | Standard + smooth rock. |
Alignment: | Neutral Good |
Advancement: | 2-3 HD (Small), 4-6 HD (Medium) |
Level Adjustment: | — |
A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.
Combat[edit]
Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Happiny can place a kiss on a foe, forcing a Will save vs. DC 14 against confusion for 1 round per hit die. Happiny receives a +2 racial bonus to the DC, and the DC is Charisma-based.
Charm Person (Sp): Happiny may cast charm person at will as a Sorcerer with caster level equal to its hit dice.
- The sample Happiny’s Charm Person has a caster level of 1 and save DC of 13.
Natural Cure (Su): With a full round action, Happiny can remove any status afflictions. This is a purely mental action.
Egg Move: Happiny hatches with one of the following moves.
- Substitute (Sp): Happiny can cast mirror image as a spell-like ability once per minute
- Metronome (Sp): At will, the Happiny can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Happiny uses this ability it cannot use it again for 1d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd level spell effect) or you can roll on this table:
1: blindness/deafness 2: blur 3: darkvision 4: flaming sphere 5: invisibility 6: levitate 7: acid arrow 8: mirror image 9: minor image 10: protection from arrows 11: stinking cloud 12: summon swarm 13: web 14: glitterdust 15: choke[1] 16: false life 17: body of the sun[2] 18: creeping cold[2] 19: getaway[3] 20: DM's choice
- A Happiny can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Happiny had cast the spell itself, at a caster level equal to the Happiny's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Happiny had suffered a scroll mishap with a 2nd level scroll.
- Present (Su): Happiny can produce a lesser orb of fire at will. If minimum damage is rolled, the opponent is instead healed 1d6+Cha HP.
References[edit]
Back to Main Page → 3.5e Homebrew → Monsters
Facts about "Happiny (3.5e Monster)"
Alignment | Neutral Good + |
Author | SisterAcacia + |
Challenge Rating | 1 + |
Environment | Grasslands near people + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Good + |
Summary | A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body. + |
Title | Happiny + |
Type | Magical Beast + |