Haze of Lies (3.5e Maneuver)
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Desert Wind (Strike) [Mind-Affecting] | |
Level: | 3 |
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Prerequisite: | Need one Desert Wind maneuver |
Initiation Action: | Standard Action |
Range: | Medium (100 ft. +10 ft/level) |
Effect or Area: | Hazy cube up to 40 ft. square |
Duration: | 1 round/level |
Saving Throw: | Will negates |
With a whisper your breath out, and the ground becomes hazy and hot. Suddenly chaos broke out in the enemy ranks as they turned on each other.
You generate a mirage zone. Any creatures entering the zone must make a Will save or fall under an illusion (phantasm) of their allies appearing as the enemy and the enemy appearing as allies. Unless shown otherwise, they will likely begin attacking their own allies in confusion. Every round they remain in the haze they must make a save or fall for the illusion. A creature which successfully disbelieves is immune to this instance of the maneuver. This is a supernatural mind-affecting maneuver.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Eiji-kunv |
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Facts about "Haze of Lies (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Mind-Affecting + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Generate a mirage of enemies being allies, and allies enemies. + |
Title | Haze of Lies + |
Type | Strike + |